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hyprland-toggle-tiling/include/WindowRule.hpp

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#ifndef WINDOW_RULE_H
#define WINDOW_RULE_H
#include <string>
class WindowRule {
public:
//true -> tiling mode
//false -> floating mode
bool tile;
//Which workspace to apply to
int workspaceID;
std::string toString();
static WindowRule parse(std::string);
};
#endif